And within the peace system now you are able to contest the demands of other participants that round. These new options include (but are not limited to) demilitarizing areas, taking resource rights, and even taking the defeated nation’s navy. In BBA this changes to a more dynamic system which has a range of new options. But could risk another power taking what you wanted. You could skip your turn in the conference, this would give you chance to bank points to spend on higher-valued prizes. These points were then exchanged for what you wanted during the conference land, liberating nations, puppeting your foes etc. Previously you would be given a share of points based on your efforts during the war. I do wish the demands system was a little more balanced and better explained. By Blood Alone changes that, making the system more involved. As such, I always used a mod to give me full control over it. I will be blunt dear reader, I was never a fan of the Peace Conference system in Hearts Of Iron IV up until this point it felt underdeveloped, was prone to border gore, and it was hard to get a decent settlement for your efforts. Two things which really change the flow of games for all nations. The two biggest additions to the game beyond the focus trees are the revamped Peace Conference system and the new Air Craft designer. As it is very easy to find yourself heading down dead ends, or with some of the finer gameplay elements not being fully explained as they really should be. Beyond that, from a more utilitarian point of view, I do wish that some descriptions on the Focus Tree were clearer. This would have been a great opportunity to give a historical insight into how things were in Ethiopia during the war with Italy. I do wish that there was more flavour text this being text that, whilst not impacting upon the gameplay gives insight into the world and events.
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